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Strip 21 - Discussion

 
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Ronald



Joined: 18 Oct 2003
Posts: 3670

Posted: Mon May 14, 2007 5:20 pm    Post subject: Strip 21 - Discussion  

Let me know what you guys think of Strip 21.

Personally, I found the game to be fun and addictive. I'm actually addicted to playing it. :-)

Can't wait to get the new high score database system built.
(We're still working out the system mechanics to prevent cheating and tampering with the scoring system.)

We're going to make a "Tournament Games section" where members will be able to compete with each other in high scores.


At first the game was a bit hard to play, but I figured out a strategy... Which was making stacks of 11 first, and passing whenever it made since to pass. On the first stage (or first deck you play) avoid passing too much to maintain a positive score, and then once you've cleared the first deck, you have a bit more points to pass. This will help you advance in stage clearing to strip the model. (but won't get you a high score of course).

We're going to change the game mechanics for a tournament version later. The high scores right now are unique only to the specific model (each model has variable stages of clothes).

Anyways. Hope you guys are enjoying this game!
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Cyborg



Joined: 10 Nov 2005
Posts: 18

Posted: Wed May 16, 2007 7:07 pm    Post subject:  

I like the game and as you say once you get a system it's not real difficult. The idea of a high score system would be great, you can make it a high speed game or slow it down and see the models every pose. Which brings me to another comment. Why does Foxy Natalia cover herself in every single pose? It defeats the challenge of stripping her.
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Ronald



Joined: 18 Oct 2003
Posts: 3670

Posted: Wed May 16, 2007 7:30 pm    Post subject:  

Cyborg wrote: Which brings me to another comment. Why does Foxy Natalia cover herself in every single pose? It defeats the challenge of stripping her.

Yeah thats why we posted a second strip poker for the week.
She's a "Playboy" model and doesn't seem to want to show much. But she plans to shoot more games again with a little more exposure.

I believe we had some other games in the past that didn't show much. The ones with the girls from theBuzz. Melody, Misti, and Mikki the Intern. Those images were so short, we didn't even convert them to Strip 21/Strip Casino. Again they were all "Playboy" models.

Usually, when we shoot our models, the ones we paid exclusively instead of negotiating 'trades' we have a bit more flexibility to dictate the type of poses we want to see.

'Trades' are usually for their website and ours...


-R
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Ronald



Joined: 18 Oct 2003
Posts: 3670

Posted: Wed May 16, 2007 7:45 pm    Post subject:  

Cyborg wrote: I like the game and as you say once you get a system it's not real difficult. The idea of a high score system would be great, you can make it a high speed game or slow it down and see the models every pose.

For high score, we might have a score board for 'each girl separately' giving players a chance to compete fairly with each girl. Since each girl has different strip stages, the scoring is different from girl to girl.

High speed game or slow it down wouldn't really matter or be too much confusion to add to the game. Its an extra user-interface and element that is not needed. If you just want to play to see the girls strip, you can play the game at a slow pace and not worry about score. But if you're trying to go for score, most likely you will just be focusing on the cards anyway.


The only other thing, I'm thinking is just have a different version that is specifically designed for hardcore competitive mode. And a little twist on the eye-candy part, (not stripping a model) but themed deck- where each card face has a unique image that you'll get to see blown up on the side, when it is the current top card faced up. Now each time you clear the deck, you'll see a new themed deck. The game will have increasing difficulty mode, where we will eliminate a column so you won't get 5 columns, but 4 columns later maybe down to 3. (we'll have to see how that works in play test). And bonuses for "unused" columns at the end of the deck clear. And passing we might narrow it down to 1 or 2 passes per card only. That way you can't cycle through the deck infinitely. (again needs some play testing and balancing).
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